To use them, you need to include DrawDebugHelpers.h. This is useful when you want to selectively debug files without using a full Debug build.ĭebug lines refer to lines drawn in the viewport, usually to show the path of line traces or paths. When optimization is disabled, code will execute exactly as you wrote it without removing temporary or debugging variables you would need during traces or step-by-step debug sessions. The following macros will disable and enable compiler optimization for the file you add them to: Quick Reference Disabling/Enabling Optimizations **UE4Editor-Engine!GPlayInEditorContextString** PIE ID (useful for multiplayer, also works as breakpoint condition) **::PrintScriptCallstack()**Ĭurrent frame number (also works as breakpoint condition) ![]() ![]() Visual Studio Is Slow when Opening Solutions or Debugging Perforce Visual Studio history Shows Above Every Method
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